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Boolvalue Not Changing Scripting Support Devforum Roblox from devforum.roblox.com
local ReplicatedStorage = gameGetService(“ReplicatedStorage”) local displayValues = ReplicatedStorageWaitForChild(“DisplayValues”) local status = displayValuesWaitForChild(“Status”) local textLabel = scriptParent local function updateText() textLabelText = statusValue end statusChangedConnect(updateText) updateText().
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In this code example a part will change transparency whenever the statement is true Let’s practice with an obviously true statement like 3+3 = 6 Since this statement is true the next line of code will run Set up the Part and Script In ServerScriptService create a new script named IfThenScript Create a new part named IfThenPart.
IF you have not watched the whole video here is something i said (This does not saveThis is just for trolling)yes and there it is Roblox is is an online mu.
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This answer is useful 0 This answer is not useful Show activity on this post A server script would suit your need better In a localscript the change would only appear for the player Also it’s better practice to use the Players service offered by Roblox Here’s an example local Players = gameGetService (‘Players’) local collected = false scriptParentTouchedConnect (functionFeb 20 2022Jun 25 2020Sep 08 2019Jan 21 2017.
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Learn how to use value objects in Roblox scripting so that you can share data between scripts Think of them as variables that you can share access and upda.